
# Note: 'Ansys' syntax highlighting can be used


# Moving

[1] "Movements and interactions"

1 "Movements"

"The player can move with the A (left) and D (right) keys, and jump with the space key."

2 "Orientation"

"The player is oriented towards the cursor, which allows the player to move backwards if the cursor is opposite to the direction of travel."

3 "Interactions"

"When the cursor is over an interactive object, a tooltip will indicate the key to press to activate it."

4 "Getting off the platform"

"To get off a platform, just press down and jump."

5 "Running and dodging"

"Running can be turned on or off with the ALT key (toggle). Dodging is done with the shift key while holding down a directional key."


# Hotbar

[2] "Object bar"

1 "Object bar"

"The object bar keeps up to 12 objects accessible, 10 of which can be selected using the 1-9 and 0 keys."

2 "Left and right hand action"

"The <b>cursor slot (1)</b> is associated with the left click, and can be moved with the mouse wheel.< br/>The <b>sword slot (2)</b> is associated with the right click. It is possible to swap objects between these two slots by pressing the mouse wheel."

3 "Potion slot"

"The <b>potion slot (1)</b> allows you to quickly consume a food/potion using the G key."

4 "Skills slots"

"The <b>skills slots (1)</b> allows you to use armor skills via the Q and E keys."


# Pickaxe

[3] "Pickaxe"

1 "Use of the pickaxe"

"The pickaxe allows you to break blocks and mine ores as well as remove placed objects."

2 "Automatic pick"

"The automatic mode digs the blocks that are between the player and the cursor. It is activated with the CTRL key."


# Axis

[4] "Axe"

1 "Use of the axe"

"The axe is used to cut down trees to get resources."


# Torchs

[5] "Torches"

1 "Use of torches"

"Torches emit light when they are in the object bar and can be placed on walls."


# HP/SP/MP

[6] "Life, mana and endurance"

1 "HP/MP/SP bar"

"The <b>HP (1)</b> determine the player's hit points.< br/>The <b>MP (2)</b> correspond to mana.< br/>The <b>SP (3)</b> or stamina are used to perform physical skills."

2 "Shield bar"

"The <b>shield bar (1)</b> absorbs a large amount of damage received if a shield is used. It recharges quickly until it reaches 0. If this happens it cannot be used until it returns to full."

3 "Death"

"If HP reaches 0, the player dies, loses 15% of his souls and respawns in the village."


# Food

[7] "Food"

1 "Permanent bonuses"

"Foods give a permanent bonus of HP, MP, or SP on <b>first use (1)</b>.
Never eaten foods will have a <b>small red star (2)</b> located on the icon."


# Souls

[8] "Monsters' souls"

1 "Souls"

"<b>Souls</b> are obtained by killing monsters. They allows you to unlock skills, unlock sealed chests or activate some mechanisms."


# Equipment

[9] "Equipment"

1 "Armor"

"Each armor set is made up of <b>3 pieces</b> and usually increases HP, MP or SP and sometimes defense."

2 "Decorative armors"

"It is possible to equip armor without receiving its effects, in the <b> Vanilla</b> slots."

3 "Rings"

"It is possible to equip up to <b>4 rings</b> to gain HP, MP or SP and other effects."

4 "Medallions and Necklaces"

"It is possible to equip a <b>medallion</b> and a <b>necklace</b> to get permanent effects."


# Equipment Leveling

[10] "Equipment level"

1 "Equipment level"

"Weapons and armor have a <b>level (1)</b> that determines their power.
The experience required to move up a level is shown to the right of the <b>accumulated experience (2)</b> for that level, just above the gauge."

2 "Gaining experience"

"It is possible to level up an equipment by gaining experience.
This is obtained by killing enemies, and proportional to their level and difficulty."

3 "Using Enhancement Crystals"

"It is also possible to level up equipment by using souls and upgrade crystals.
To do this, go to the <b>Upgrade</b> tab of the inventory. Place the <b>object</b> and press <b>Auto</b> to automatically add the crystals, then press <b>Enhance</b>."

4 "Get Enhancement Crystals"

"Enhancement crystals are obtained randomly by digging up ores.
There are three types of crystals, more or less rare, which give more or less experience."

5 "Ascension"

"Ascending can be done every 10 levels up to level 60, and unlocks the next tier of levels.
It requires materials and souls."

6 "Equipment affected"

"Not all types of equipment have a level.
The level only applies to armors, swords, hammers, as well as bows and boomerangs."


# Equipment rarity

[11] "Equipment rarity"

1 "Rarity level"

"Weapons, armor, and other equipment have a rarity level that largely determines their power. One <b>enchantment</b> or <b>modifier</b> will be granted per rarity level."

2 "Color"

"The rarity level of an item or enchantment can be deduced from its color. There are a total of <b>7 levels of rarity</b>."

3 "Modifiers"

"The <b>modifiers</b> have a cumulative value. They are usually damage multipliers or, stats bonuses."

4 "Enchantments"

"The <b>enchantments</b> have a level that determines their effectiveness. It cannot exceed the rarity level of the equipment. Enchantments of the same type cannot be cumulated, only the highest level will be considered."


# Main stat

[12] "Main stat"

1 "Main Stat"

"Most equipment has a <b>primary stat</b> whose value will increase with the level of the item. The stat is a <b>modifier</b> and is therefore cumulative."


# Currencies

[13] "Currencies"

1 "Currencies"

"<b>Currencies</b> allows you to reroll equipment attributes like rarity or enchantments."

2 "Recycling"

"Obtaining <b>currencies</b> is done via the <b>Recycler</b>. The rarer the item, the more <b>currencies</b> it will give in exchange."


# Runes

[14] "Runes"

1 "Runes and slots"

"<b>Runes</b> allow you to add enchantments to weapons and armor on their free slots. The <b>number of slots</b> is indicated at the bottom left of the item's icon. Some items don't have any rune slot."

2 "Crimp a rune"

"A rune can only be added on equipment whose rarity level is equal or higher than the rune's level. To add a rune you will need to use the <b>Runic Anvil</b>.< br/>It is possible to increase the rarity level of an equipment via the <b>Currencies</b> menu."

3 "Counterpart"

"On armors, the runes will <b>reduce max HP</b> in return for the bonus effect. The malus will depend on the type of rune and its level."


# Chests

[15] "Chests"

1 "Chests"

"A chest is an interactive object that can contains items. Some require souls or specific items to be opened."

# Ores

[16] "Ores"

1 "Ores"

"<b>Ores</b> are resources that can be found underground and mined in caves. They can be looted by breaking them with the <b>pickaxe</b>."

# Farming

[17] "Agriculture"

1 "Agriculture"

"It is possible to plant seeds that over time, will grow and produce fruits or vegetables."

2 "Push speed"

"The speed of growth depends on several factors including, the type of plant, the quality of the soil, if it rains (200%) or if there are fences as backwalls."

3 "Soil quality"

"Using the <b>Wooden Spade</b> improves soil quality by up to 3 times which will increase growth rate by up to 250%."

4 "Fences"

"Placing fences like <b>Wood Fence</b> in the background can increase the growth rate by up to 150%."

# Taming

[18] "Breeding"

1 "Breeding"

"Some peaceful creatures, like chickens, can be tamed. If fed, they will produce valuable resources."

2 "Taming"

"To tame a creature, it must be near a dedicated feeder filled with food. Each feeder can hold a limited number of creatures."

3 "Put pets in feeders"

"<b>Soul Gems</b> can be placed in feeders in the <b>Pets</b> tab. Tamed monsters can also be unlinked from the feeder by paying some souls when pressing the <b>lock</b>."

# Chloridians

[19] "Chloridians"

1 "Chloridians"

"Once prosperous, this peaceful, plant-based people are now in decline and are seeking your help."

2 "Liberation"

"Chloridians are usually imprisoned in the underground. Breaking their cage allows them to be freed and will bring them to the village."

3 "Jobs"

"It is possible to assign a job to a chloridian by interacting with it."

4 "Craft"

"Each job requires the associated crafting station."

5 "Death"

"Beware, chloridians can be killed by monsters and their death is final."

# Challenges

[20] "Challenges"

1 "Challenges"

"In the caves, it is possible to come across ruins with challenges. Successfully completing them will lead to rewards."

# Dungeons

[21] "Dungeons"

1 "Dungeons"

"Dungeons are special areas with many obstacles and enemies followed by one or more bosses. A large reward will be given after each boss."

2 "Difficulty"

"The difficulty of a dungeon is indicated at the entrance by the number of visible skulls."

# Teleport

[22] "Teleportation"

1 "Teleportation"
# Note: the difficulty of the dungeons is linked to the tier of chests where the teleporters are found
"Teleportation <b>crystals</b> can be found in chests. These consumables allow access to the entrance of the main dungeons."

# Magic crystals

[23] "Magic crystals"

1 "Magic crystals"

"Rarely appear in caves and can be destroyed with magic of the same element."

# Dimensional breaches

[24] "Space-time rifts"

1 "Space-time rifts"

"Appear rarely and gives a random object."



# Swords

[25] "Swords"

1 "Swords"

"The sword is a fast weapon inflicting mainly cutting damages."

# Hammers

[26] "Hammers"

1 "Hammers"

"The hammer is a slow but powerful weapon capable of throwing monsters. It inflicts blunt damages."

2 "Aerial Projection"

"It is possible to throw any monster in a falling state. It will be able to be thrown like a projectile at other monsters and inflict damages to them proportional to its max HP."

3 "Projection direction"

"It is possible to control the direction of the aerial projections by using the movement keys during the hammer stroke."

# Boomerangs

[27] "Boomerangs"

1 "Boomerangs"

"The boomerang is a weapon capable of inflicting damage from a distance. It is possible to hold one in each hand in order to throw two at once."

# Bows

[28] "Arcs"

1 "Arcs"

"The bow is a distance weapon that requires arrows to fire. It is possible to hold the shot to increase the range of the arrow."

# Scepters

[29] "Magic Scepters"

1 "Magic Scepters"

"Scepters are magical weapons used for casting unique spells with a variety of effects."

# Bombs

[30] "Bombs"

1 "Bombs"

"Bombs are throwable consumables capable of inflicting area damages and destroying blocks."

# Guns

[31] "Firearms"

1 "Firearms"

"Firearms are powerful ranged weapons requiring ammunition."

# Magic

[32] "Magic"

1 "Magic"

"Magic consumes <b>MP</b> and allows you to create various effects or projectiles. They are created on the <b>Enchantment Book</b> and require gems of the associated element."

# Weapon Skills

[33] "Weapon skills"

1 "Weapon skills"

"Swords and hammers have special unlockable skills in the <b>Skills</b> menu."

# Full armor set

[34] "Armor Set"

1 "Armor set skills"

"When the player is equipped with the 3 pieces of an armor set, unique bonuses and special skills are unlocked. Each armor set will unlock different skills."


# Monsters rarity

[35] "Monsters rarity"

1 "Rarity level of monsters"

"Wild monsters have a rarity level that will determine their number of <b>permanent enchantments</b>. Thus, one enchantment per rarity level will be generated. There are 7 rarity levels."

2 "Enchantment level"

"The level of an enchantment is random and cannot exceed the rarity level of the monster."

3 "Basic Stats"

"The <b>base stats bonuses</b> are randomly generated and have a value between 0 and 50. A rarer monster will generally have better stats."

4 "Shiny Monsters"

"Sometimes a monster can have an unusual color. This is a <b>shiny</b> monster. It will have better stats and enchantments than common, as well as a title prefix in its name: <b>uncommon</b>, <b>rare</b>, <b>divine</b> or <b> legendary</b>."

# Catch monsters

[36] "Catch monsters"

1 "Capture and Soul Gems"

"The <b>Soul Gems</b> are rare items that can be thrown at monsters to capture them. They can be found or crafted using <b>Chipped Amethysts</b>."

2 "Catch rate"

"The catch rate is determined by the <b>Soul Gem</b> level, the type of monster, and its HP."

3 "Impossible to capture"

"If the level of a <b>Soul Gem</b> is too low to capture a monster, the impact will sound and look different."

# Leveling pets

[37] "Monster level"

1 "Monster level"

"The level and type of a monster determines the attack and max HP. A monster with a higher level will be more dangerous and difficult to fight."

2 "Level up"

"Any captured monster will returns to level 5. By killing enemies, it will get experience and level up."

# Mounts

[38] "Mounts"

1 "Mounts"

"Some captured monsters can be used as mounts."

# Healing pets

[39] "Monster Care"

1 "Natural regeneration"

"A monster naturally regenerates when in a <b>Soul Gem</b>. However, if KO the regen will be slower."

2 "Healing station"

"It is possible to quickly heal or resurrect a monster by placing it in the <b>Pet Healing Table</b>, but it will cost ames."

3 "Healing spell"

"When a monster is summoned, it is possible to use a healing spell on it."

# Transformation

[40] "Transformation"

1 "Transformation"

"It is possible to transform into most monsters using a <b>Transformation Seal</b> in the <b>Transformation Table</b>."

2 "Sealing a monster"

"To unlock a transformation, you must seal a monster. Beware, this will cause it to return to level 5 and it will no longer be summonable."

3 "Seal a shiny monster"

"To seal a shiny monster, you need a <b>Transformation Seal</b> containing the same type of monster but of the previous rarity. This will also cost black souls."

# Sacrifice

[41] "Sacrifice"

1 "Monster sacrifice"

"The sacrifice of monsters allows you to free <b>Soul Gems</b> and obtain black souls. These are needed to seal rare monsters. The rarer a monster is, the more black souls it gives."

2 "Sacrifice bonuses"

"If two monsters are sacrificed at the same time, it will give a bonus of black souls if their type is identical. If the rarity of the two sacrificed creatures is the same, the bonus will be higher."

# Pet houses

[42] "Monster Houses"

1 "Monster houses"

"A <b>monster house</b> can hold up to 2 monsters. These will gain experience over time depending on the level of the heart gauge."

2 "Heart gauge"

"To increase the heart gauge, you must place decorations and blocks appreciated by the monster occupying the house. Each monster has its own preferences."

3 "Monster eggs"

"Two monsters of the same type and opposite sex will have a chance to produce a monster egg if they are placed in a suitable house. Hearts will then appear on top of the monsters."

# Incubator

[43] "Incubator"

1 "Incubator"

"Any monster egg placed long enough in an <b>Egg Incubator</b> will eventually hatch into a monster of the same type as the parents."

# Monster analyzer

[44] "Monster Analyzer"

1 "Monster Analyzer"

"The <b>Monster Analyzer</b> allows you to see all the unlockable enchantments of a captured monster, regardless of its level."

# Simple craft

[45] "Basic Craft"

1 "Basic Craft"

"Basic crafting is accessible without a crafting station via the O key, and allows you to create the first few items."

# Advanced craft

[46] "Advanced Craft"

1 "Advanced Craft"

"Advanced crafting requires the <b>Advanced Crafting Table</b> and allows access to the majority of crafts, either directly, or through other crafting stations."

# Objects

[47] "Placing objects"

1 "Placing objects"

"All objects of type <b>Decoration</b> can be placed. Some can be flipped horizontally or vertically via the move keys."

2 "Remove an object"

"A decoration can be removed with the pickaxe, or by holding a decoration in the cursor slot and using the right click. But this requires the sword slot to be empty."

# Blocks

[48] "Putting down blocks"

1 "Putting down blocks"

"It is possible to place blocks on the foreground, solid, or background blocks. You can choose between front/back with the arrow up and arrow down keys."

2 "Destroy blocks"

"Blocks are broken using the pickaxe. In the same way as for placing blocks, it is possible to choose between front/back and thus destroy blocks behind an object without removing it."

3 "Slopes"

"It is possible to lay down non-square blocks using the block option selector at the top left of the screen when a block is selected."

# Furnace

[49] "Forge"

1 "Smelting ores with the forge"

"The <b>Furnace</b> is a crafting station that allows you to melt <b>Ores</b> to make <b>Bars</b>. It is also possible to craft <b>Anvils</b> and some resources there."

# Anvils

[50] "Anvils"

1 "Anvils"

"<b>Anvils</b> allow the player to craft weapons and armors. High tiers will be accessible after obtaining a corresponding <b>Hammer</b> to upgrade the previous anvil."

2 "Hammers (Materials)"

"There is a <b>Hammer</b> per tier from <b>Bronze</b> to <b>Gold</b>. They are obtained after defeating the first boss in each dungeon. The order is determined by the number of skulls at the entrance to a dungeon."

# Cooking

[51] "Cooking"

1 "Cooking"

"Cooking is done primarily on the <b>Middle Ages Cauldron</b>, but some simple recipes are done on the <b>Campfire</b>."

# Alchemy

[52] "Alchemy"

1 "Alchemy"

"Alchemy is used to craft potions from plants and monster parts. It requires the <b>Alchemy Table</b>."

# Recycling

[53] "Recycling"

1 "Recycling"

"It is possible to recycle most weapons and armor into ingots in the <b> Foundry</b>. Many items will be able to be crushed into resources in the <b> Crusher Machine</b>."

# Paint

[54] "Painting"

1 "Painting"

"It is possible to paint the blocks with the <b>Magic brush</b>. Some <b>Paint Bucket</b> will be required."

2 "Removing paint"

"The <b>Magic paint scrapper</b> allows you to remove and recover paint from blocks."

3 "Choice of colors"

"Color selection is done by pressing the <b>circular menu</b> button, or by pressing the selection button associated with the current cursor position. It is also possible to use the color picker on a colored block with the F key."

# Double cogs

[55] "Double blocks"

1 "Double blocks"

"It is possible to fill the empty space left by a slope by placing another block on top of it."

2 "Painting double blocks"

"Choosing one of the blocks to color is done by holding the arrow up or arrow down key using the <b>Magic brush</b>."

3 "Double blocks of the same type"

"It is possible to create double blocks of the same type. To do this, you need to place a slope that has exactly the same shape as the void left by the first block."

# Pipes conveyors

[56] "Pipes conveyors"

1 "Pipes conveyors"

"Pipes conveyors allow objects to be moved automatically from one chest to another, or any compatible machine."

2 "Pipe Friction"

"<b>Wooden Conveyors</b> are the simplest conveyors to manufacture, but have high friction. <b>Iron Conveyors</b> are more resource intensive but have little friction."

3 "Mechanical pipes"

"The <b>Mechanical Iron Conveyor</b> can be connected to cogs to move the objects they contain."

# Cogs

[57] "Cogs"

1 "Cogs"

"Connected cogs enable the transport of mechanical energy over short distances."

2 "Belts"

"Belts allow you to connect distant cogs, or to connect the interior cog of a <b>Double Cog</b>. To connect two cogs, simply press R on each."

3 "Gear trains"

"It is possible to increase or decrease the rotation speed of gears by creating a gear train with a sequence of <b>Small Cog</b> and <b>Double Cog</b>."

4 "Load and max speed"

"Beyond a certain speed, cogs will be ejected. This maximum speed depends on the material of the cog, and the effect can be limited by connecting mechanical machines that will apply a workload on the circuit."

5 "Combine several forces"

"It is possible to link multiple mechanical sources using a <b>Transmission cog</b>."

6 "Mass and inertia of cogs"

"Cogs have mass that accumulates when connected which creates more inertia and makes it harder to turn but, will also increase the downtime."

7 "Cogs friction"

"Friction depends on the material of the cogs and will cause some loss of speed when two of them are in contact. The more cogs are connected, the greater the losses."

8 "Metal cogs"

"It is possible to improve the efficiency and decrease the friction of the gears by using metal gears. In order of efficiency: <b> copper</b>, <b>bronze</b>, <b>iron</b> and <b> steel</b>."

# Mechanical energy

[58] "Mechanical energy"

1 "Mechanical energy"

"Mechanical energy is used to operate many machines. It can be produced in a variety of ways."

2 "Cranks"

"The <b>Wooden Hand Crank</b> is the simplest way to generate mechanical energy. Interact with it to make it spin."

3 "Chicken wheels"

"<b>Chicken Wheels</b> allow you to have chickens work for you to produce mechanical energy. Rare chickens are more efficient at turning the wheels."

4 "Mills"

"The most efficient way to produce a lot of mechanical energy is to harness the power of the wind and spin <b>Windmill Blades</b>. They need to be placed with some height and with enough space around to work optimally."

# Mechanical craft

[59] "Craft mechanics"

1 "Mechanical craft stations"

"Many craft stations require a mechanical power source to operate. They can be connected to conveyor pipes to automatically take or put resources."

2 "Table saw"

"The <b>Table Saw</b> will cut <b>Cylinders</b> created with the <b>Furnace</b> into <b>Disks</b> of the associated metal. <b>Scraps</b> will also be produced and can be recycled in the <b>Foundry</b>."

3 "Gear maker"

"The <b>Gear maker</b> allows you to turn <b>Disks</b> into gears. It also produces <b>Scraps</b> of the same metal."

# Pressure plate

[60] "Pressure plate"

1 "Pressure plate"

"The <b>Mechanical Pressure Plate</b> is a mechanism that activates when a monster or player steps on it."

# Circular saw

[61] "Circular saw"

1 "Circular saw"

"The <b>Circular Saw</b> must be placed on a <b>Circular Saw Track</b> and allows you to inflict damages on monsters as well as cut down trees."

# Magitech

[62] "Magitech"

1 "Magitech"

"<b>Magitech</b> is an ancient technology that allows you to use souls to power special devices."

2 "Magitech Mechanisms"

"<b>Magitech</b> devices can have several functions: storage, souls inputs or outputs, logic or digital functions, converters, memories, displays..."

3 "Soul pipes"

"The <b>Soul pipes</b> are used to connect the inputs and outputs of <b>magitech</b> devices. Their value is equivalent to the sum of the connected outputs, and their color varies from white to red for values from 1 to 255."

4 "Special soul pipes"

"It is possible to cross pipes with a <b>bridge (1)</b> or a <b>tunnel (2)</b>. Bridging is done simply by interacting with a placed pipe, and tunneling via the connection selection window at the top left."

# I/O magitech

[63] "Magitech inputs/outputs"

1 "Magitech I/O types"

"<b>Magitech</b> devices have many types of I/O, which will either be input or output, but never both at the same time."

2 "Read only entry"

"Orange inputs will never consume souls and are only used to read data. They have the priority."

3 "Power supply input"

"The red inputs are only for powering the devices and will consume souls."

4 "Boolean output"

"Green outputs are Boolean outputs, meaning they will only be 0 or 1."

5 "Digital output"

"Blue outputs can be any positive numerical value."

# Soul thief

[64] "Soul thief"

1 "Soul thief"

"The <b>Soul thief</b> are devices that can suck the souls of players in order to power <b>magitech</b> circuits."

# Soul dispenser

[65] "Soul dispenser"

1 "Soul dispenser"

"It is possible to get souls out of a magitech circuit with a <b>Soul dispenser</b>."

# Soul container

[66] "Soul container"

1 "Soul container"

"The <b>Soul container</b> allow for the storage of souls, which can then be retrieved or used to power <b>magitech</b> mechanisms. There are seven levels of containers, of varying capacities."

2 "Soul bank"

"It is possible to link multiple <b>Soul containers</b> in parallel to achieve greater storage capacity as well as greater output value."

# Soul harvester

[67] "Soul harvester"

1 "Soul harvester"

"It is possible to generate souls continuously using a <b>Soul harvester</b>. It must contain a <b>Crystalized souls</b> whose level will determine the amount of souls gained over time."

2 "Soul crystalizer"

"<b>Crystalized souls</b> can be obtained or upgraded in the <b>Soul crystalizer</b>. You will need to connect a source of souls large enough for the desired level to it."

# Data blocks

[68] "Data Blocks"

1 "4-bit datablocks"

"<b>Data Blocks</b> are blocks assigned to values from 0 to 15 that can be crafted on the <b>Magitech craft table</b>. A double block can be used to store 8-bit data."

2 "Datablocks for device configuration"

"<b>Data Blocks</b> can be used to configure some magitech devices, such as <b>Block Reader</b>, <b>Counter</b>, <b>Full adder</b>, <b>Mod</b>, <b>Div</b>, <b>Addressable Pixel</b>, etc... "

3 "Datablocks and data storage"

"<b>Data Blocks</b> are also used to store data as background blocks. This data will then be readable by various <b>ROM Reader</b>."

# Magitech teleporter

[69] "Magitech teleporter"

1 "Magitech teleporters"

"The <b> Magitech teleporter (1)</b> allows you to teleport to a <b>Destination Teleporter (2)</b> in exchange for souls, proportional to the distance."

2 "Addressing teleporters"

"It is possible to choose which destination to teleport to by using an address from 0 to 255. Teleportation can only be done from the same world."
